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ICT & Media
Composing SQL queries
Because of the fast developments in computer science, instruction in this domain should aim at the acquisition of fundamental knowledge and flexible problem-solving skills that remain useful when application programs change. The training of systematic problem-solving strategies seems a promising way to provide students with such knowlegde and skills.
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Digital Ego
Non-human virtual identities have an increasing impact on our society. A virtual identity is not just an online identity of a person, but a new technical and social phenomenon. What if software agents, powered by artificial intelligence, start acting on your behalf in a digital marketplace? What are the legal consequences of decisions made by these autonomous virtual agents?
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17.50
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Intelligent Logistics Concepts
Globalisation of trade increases the competitive forces in supplt chains and networks. This book describes four cases in which supply chain partners have introduced ICT and collaborative planning to make their supply chains more effective and efficient. In addition, theories, concepts and issues related to collaboration and supply chain planning are discussed.
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29.50
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Learning from Design
Currently, most strategic information systems (IS) projects fail, as teams struggle to understand complex design problems, manage large-scale design processes, and negotiate design decisions in organisations. Multidisciplinary design teams need support to learn how to improve their skills and knowledge in design, and to manage complex processes more effectively.
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35.00
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Management Methodology for Enterprise Systems Implementations
Enterprise Systems, also known as Enterprise Resources Planning Systems, is a relatively new type of Information System that integrates business processes such as finance and logistics into one system through implementation projects. The implementation strategy of these systems is mainly based on the design and migration of modules that include grouped business processes in separate projects over time.
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Organizing and Learning through Gaming and Simulation
Anno 2008 Serious gaming-simulation finds itself in overdrive. The immense popularity of (video) games for leisure and entertainment is spurring the interest of established and young academics and practitioners for things like: game-design, virtual and digital technologies, social and cultural dimensions, evaluation and assessment and the many ways in which gaming-simulation can contribute to education, learning, training, organization, (public) policy and decision-making.
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19.95
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The Alignment of Operational ICT
Many organisations evaluate the value of information and communication technology (ICT) at the point of decision making. After decision making and implementation the value of the then operational ICT is not considered anymore. What problems restrain organisations to do this? What methods and models exist to support them? And can a method be developed to help organisations to manage the value of operational ICT and to align it with corporate strategies?
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29.90
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Transforming Publishing for Industry Using Digital Strategies
How will publishers develop in the Internet age? Given the demand for new ideas and innovation to provide better levels of service and to help develop the economy overall, this key question is particularly important to readers in industry. With the interactivity of the new media publishers have an opportunity to do much more than provide information.
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30.00
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Unravelling Internet Infrastructure
The Internet has become a critical infrastructure for modern society. Many people, companies and governments depend on the Internet for communication, information, and management of critical (business) systems. All of these activities depend on a robust Internet infrastructure. In sharp contrast with this dependence on Internet-based services is the lack of knowledge about how the underlying infrastructure functions as a whole.
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19.00
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